 | They Hunger is a fairly well-known mod for Half-Life. I myself having played it, I was not happy with some of the textures given to the Zombies; so I took one of the worst looking of the bunch and slowly began to reskin him. So far I've given him a new face, a new shirt, and half of a new back texture. One of my first texture jobs.
 |

 | Grand Theft Auto 3 PC came with the feature to skin the player model as you saw fit - I moved in quickly and made these two skins, a Vampire and the Incredible Hulk. The Hulk's face looks odd, only because I never bothered fixing it. (It looks great in the skin, though)

|


 | What was done on this model and skin before eventually being scrapped and restarted in favor of a much higher quality, much better looking model and skin. Both verisons - this and the new high poly model, were done by a fellow named MistaEd for a mutual friend called Diablo. I skinned this one, Ed skinned the high poly one (not featured here). Learned a lot about skinning cloth on this one. (as obvious in some places)

 |
 | A low-poly palmtree I skinned for a friend's project. I used Lithunwrap to UV map the model and PSP to texture it.
 |
 | A small edit to a model for The Specialists, turning everybody's favorite bald-guy-in-a-tux from The Hitman in to Director of Sonicteam, Yuji Naka, prime and ready for all sorts of bullet time stunts. The edit came from his head - I had to shape it somewhat to Naka's hair. His face is EXTREMELY blurry on the account that I just hit up Google for a photo. Every clean photo of him was too small, so I had to stretch it. Looks terrible on the texturel itself, but passable in game.
 |
 | Another TS model edit. I was confident with how Naka turned out so I tried my hand at editing another model in to Ash from Evil Dead for a friend. Used a photo for the face, editing it to fit on the model properly. Nose is way too big. Makes him look like Klinger from M*A*S*H. Never finished this as the shirt always turned out horrible.
 |