About


  Ryan Bloom
Lafayette, CO 80026
US
blazehgehg@msn.com
URL: http://fanmade.emulationzone.org/blazefire/

Texture Artist, Game Designer, Data Entry

OBJECTIVE I've spent most of my life around computers, I type extremely fast and have extensive knowledge of operating systems like Windows 98 and WindowsXP, and I've been using graphics programs like Photoshop and Paintshop Pro for almost 5 years.

TARGET JOB Target Job Title: Data Entry
Alternate Target Job Title: Texture Artist
Desired Job Type: Employee, Temporary/Contract/Project
Desired Status: Full-Time
Desired Salary: 10.00 USD Per Hour
Site Location: Off-Site
Description of my perfect job:
Preferably one where I can work from home, via email or some other type of transfer, seeing as I don't live close enough to any place offering the jobs I want.
Career Level Student (undergraduate/graduate)
Date of Availability: Less than 1 month

TARGET COMPANY Company Size: No Preference
Category: Computers, Software

TARGET LOCATIONS Relocate: No
US-CO-Boulder/Fort Collins

WORK STATUS US I am authorized to work in this country for any employer.

SKILLS Skill Name Skill Level Last Used Experience
Windows 98/XP Understanding Expert Currently used 7 years
Photoshop/Paintshop Pro Expert Currently used 5 years
Game Design/Development Intermediate Currently used 3 years
HTML Expert Currently used 5 years
PHP Beginner 1 year ago 1 years
Texture Work Intermediate 1 year ago 1 years
Webcasting Intermediate Currently used 2 years
Drawing Expert Currently used 11 years
Game Tester Intermediate Currently used 1 years

REFERENCES AJ Freda STjr Mr.
Phone Number: Unknown
Email Address: ah518@tcnet.org
Reference Type: Personal


Portfolio

They Hunger is a fairly well-known mod for Half-Life. I myself having played it, I was not happy with some of the textures given to the Zombies; so I took one of the worst looking of the bunch and slowly began to reskin him. So far I've given him a new face, a new shirt, and half of a new back texture. One of my first texture jobs.


Grand Theft Auto 3 PC came with the feature to skin the player model as you saw fit - I moved in quickly and made these two skins, a Vampire and the Incredible Hulk. The Hulk's face looks odd, only because I never bothered fixing it. (It looks great in the skin, though)




What was done on this model and skin before eventually being scrapped and restarted in favor of a much higher quality, much better looking model and skin. Both verisons - this and the new high poly model, were done by a fellow named MistaEd for a mutual friend called Diablo. I skinned this one, Ed skinned the high poly one (not featured here). Learned a lot about skinning cloth on this one. (as obvious in some places)


A low-poly palmtree I skinned for a friend's project. I used Lithunwrap to UV map the model and PSP to texture it.

A small edit to a model for The Specialists, turning everybody's favorite bald-guy-in-a-tux from The Hitman in to Director of Sonicteam, Yuji Naka, prime and ready for all sorts of bullet time stunts. The edit came from his head - I had to shape it somewhat to Naka's hair. His face is EXTREMELY blurry on the account that I just hit up Google for a photo. Every clean photo of him was too small, so I had to stretch it. Looks terrible on the texturel itself, but passable in game.

Another TS model edit. I was confident with how Naka turned out so I tried my hand at editing another model in to Ash from Evil Dead for a friend. Used a photo for the face, editing it to fit on the model properly. Nose is way too big. Makes him look like Klinger from M*A*S*H. Never finished this as the shirt always turned out horrible.


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