SONIC FRENZY ADVENTURE

Also Known as SFA, this is my main project. A fangame that won some awards here and there.
Characteristics:
-360 degrees engine that allows me to make perfect loops.
-5 playable characters, each one with different skills.
-14 levels with 2 acts most of them
-Miniboss and Eggrobo boss at the end of act 1 and 2
-7 Master Bosses, Storyline related
-Great Storyline ( I Hope you enjoy it)
-Super Sonic Avaliable
-Original backgrounds
-Crazy good soundtrack with some completely original tracks
-Original Sprites
-3 secret levels
-Special stages
-Bonus stages
-Secret power ups
Every gfx here is exposed to change, but level list is definitive. Difficult comes from one * to 5*
No released bgs are posted in black and white, thought many of you has seen most of them.
SIZ (Sparkling Island Zone)
Welcome to the sparkling island. Come to the shores and relax... what's this? Eggman has come here too and coast is filled with badniks and hidden traps. You will have to pass through all those enemies to enter inside the island.
Number of acts: 2
Difficulty: *
Special stage: 1st
Master Boss: none

JCZ (Jungle Core Zone)
The woods of the island were virgin before Eggman's baddies entered here. There are some crystal plants that make you bounce at high speed and living trunks that will shot you up when you touch them. Be careful, because it's said that when midday is approaching a dense fog appears. Don't get caught by it.
Number of acts: 2
Difficulty: **
Special stage: none
Master Boss: none

HPZ (Hydroelectric Plant Zone)
Eggman has built a hydroelectric plant close to a lake in the island. It's time to destroy it. Search the core of the central using tubes and bombs, being careful with the water pumps. Inside the core, you will have to watch out for the pressure, other else everything could collapse, but you could find a way for opening new paths.
Number of acts: 2
Difficulty: ***
Special stage: 2nd
Master Boss: 1st

OTZ (Oil Tower Zone)
Next step is the oil plant. Tubes will lead you to other sections of the level, cactus will meet you on your way, earthquakes will make ground to move and Eggman’s badniks won't let you pass. There should be some way to make this central to collapse.
Number of acts: 2
Difficulty: **
Special stage: 3rd
Master Boss: none

DGZ (Dead Gardens Zone)
This is probably one of the most quiet part of the island, or that what it does look. There are hidden traps in every step of the level. If something is there, watch out, maybe it’s not a simple decoration... This doesn't seem the typical Eggman’s traps.
Number of acts: 2
Difficulty: ***
Special stage: none
Master Boss: none

MFZ (Moonlight Festival Zone)
What is doing this theme park inside this island? Using pinball machines and balloons you will have to pass through mad traps of bumpers or strange gravity fields. Later, go on a railway avoiding enemies to throw you down.
Number of acts: 2
Difficulty: *
Special stage: none
Master Boss: none

AEZ (Athlon Empire Zone)
Finally you reached the base of those guys. Soldiers are everywhere. Exploding bombs will try to catch you and missiles are shot from everywhere. This looks like an impossible mission. You have to find out what to do to reach that tower at the end of the cliff.
Number of acts: 3
Difficulty: ****
Special stage: 4rd
Master Boss: 2nd

NBZ (Netherworld Base Zone)
Hell is not as bad as this can be. Using the magma under the surface the Athlon Empire is getting the energy, and you are lost in a maze of gas, pipes, pistons and hot lava. Could you escape from the guardian?
Number of acts: 2
Difficulty: *****
Special stage: none
Master Boss: none

PCZ (Pirate Craft Zone)
This is what you have to find Ania, but the creatures over it won't let you use it. You will have to try an assault from behind and later try to conquer the top of the boat, but before, you will have to find the exit of the maze inside.
Number of acts: 3
Difficulty: ***
Special stage: 3rd
Master Boss: none

LEZ (Lost Empire Zone)
Under the sea there is an ancient city. Everything is on ruins, but some of the mechanisms have been activated, so be careful with the ground, walls and spiked platforms.
Number of acts: 2
Difficulty: ***
Special stage: 5th
Master Boss: 3rd

RFZ (Relic Falls Zone)
Everywhere on the island is filled with ruins. And the big hole under the big lake in middle of the island is not less. Water can make you pass through the platforms, and not always there are good things waiting below. There is no way to go tho the other side, so you will have to try going inside the deep hole.
Number of acts: 2
Difficulty: **
Special stage: none
Master Boss: none

MCZ (Mad Chase Zone)
It's time to find Eggman’s base... flying! But Eggman won't make things easy and he sends his whole fleet to defeat you. Avoid all his attacks and... What are those black clouds?
Number of acts: 2
Difficulty: ****
Special stage: none
Master Boss: none

EHZ (Egg Hideout Zone)
Eggman's fleet raised around this place. When you take a closer look, it’s filled with strange buildings. Zone is filled with electricity, so be careful.
Number of acts: 3
Difficulty: **
Special stage: none
Master Boss: 4th

GEZ (Gravity Egg Zone)
Eggman's new battleship can manipulate gravity, and all the defences are enabled. Could you pass through a place where ceiling attracts you, machines makes you orbit around, you attract enemies and even walls can attract you?
Number of acts: 2
Difficulty: ****
Special stage: 6th
Master Boss: 5th, 6th

SWZ (Spectral World Zone)
Here is the centre of all the problems. But this world is not as real world is, nothing is what it looks. Current of light can make you ascend, water flows up and your body is unstable and can change its shape. But at the end you will find your enemy.
Number of acts: 3
Difficulty: ****
Special stage: 7th
Master Boss: 7th

LSZ (Lightspeed Zone)
Use your new powers to rush over the spectral world and go to the final battle.
Number of acts: 2
Difficulty: ***
Special stage: none
Master Boss: final

Now lets talk about a minigame. Using chao you have to win contest to unlock extras.
First, select your chao, there are 99 different slots, just try anything you want. You can also erase chao if you don't want to use anymore.

You can alse create a new one. There are 35 different chao, and each one is different. You can find eggs on levels, there is one hidden on each level. But also, you can unlock some by wining contest or finding them all.

Breed it and rise his level. It's some what innovative, not the usual level up system, easy to do, and pretty fast.

Then, you can compete on some races

SONIC UTOPIA

A secondary project made by me. Actually it is STOPPED since i have to concentrate strenght in other things but that doesn't mean It has been scrapped. I will continue when I have more time. This Time, sonic uses some special powers to defeat eggman: the antichaos. Also, game works over a map screen with different level goals and different possibilities on levels.
In the main menu, there are a few options. Only exit, continue and new game are working. The difference between new game and continue is that new game will erase all the saved data.
Map screen: This is a beta map for su. ONLY 3 levels are playable:

Its a bit hard to notice wich levels are opened so i made this screenshot. The dots with a red circle are the playable ones. ANY OTHER OPENED LEVEL WILL SEND YOU TO PANIC CITY.
Click on the dot and then click on the entrance. For now, only 1 entrance is available.
For unlocking Toxic Sewers you have to finish Panic city by defeating the boss located at the bottom( follow the ingame movie pathern)
For unlocking the Metropolis Madness boss fight, finish toxic sewers.
How to use the powers:
Hold ctrl while running at maximun speed to turn a fireball. Keep the fireball movement to get the max speed.
While you are a fireball, no enemy can hurt you.
Hold ctrl in while jumping to shot yourself down and get the max speed.
here is a little help screen:

BOSS HELP
horizontal lazer boss is a bit hard to defeat. Just crouch down until lazer stops and then spindash at him and jump at the top of the robot. Spindashing will help you to have enough speed for bounce back and dont be hurted.