Sonic 2000 is the newest sonic game. And this is the FAQ V 0.0000000111.

1. What is sonic 2000

2. Game controls

3. Game play

4. Characters

5. Story line (under construction)

6. Cheats

7. Release dates

8. Support

1.-------------------------------------------------------------------

WHAT IS SONIC 2000?

Sonic 2000 is the newest Sonic game for the PC. It is being made by DRAKKON

Software. Since SEGA is not creating this game, in all probability, it will

be freeware, but as of now, we are trying to work things out with SEGA so that

it will be sold. It will be in the standard Sonic game format, so the price

should be about the same as that of other PC sonic games.

2.-------------------------------------------------------------------

GAME CONTROLS

The game is made so that if it were made on a SEGA Genesis system, it would

be playable. It uses the first 3 buttons on the joystick, to simulate a

SEGA game pad, and can be configured to use the keyboard with three keys.

C makes Sonic jump (although keys are not quite defined for sure), A will do

the specific freedom fighters special move, and B will be reserved for

special moves that apply to all characters. A, B, and C keys/joystick

will be definable by you, the user.

Left and right move your character, and up and down instantly make your

character look up or down. Everything is the same as in all other Sonic

games as far as motion.

3.-------------------------------------------------------------------

GAME PLAY

This game takes place in Robotropolis. You fight Swat bots, hover crafts,

as well as some badnicks. It has the same feel as Robotropolis, and takes

strategy fighting to win, not just mad dashing through levels as fast as you

can. It has all the characters from the T.V and comic books, and is based on

the T.V. series. It even has a part about the void and Nag, the wizard.

There are Roboticizers and power rings. Only Sonic can use the power rings

(everyone else just gets 100 rings from them), but anyone can get

roboticized.

Some moves for sonic and other freedom fighters

Each freedom fighter has it's own special move. With sonic it's the triple

spin (buzz saw), Sally has a kick, Bunny swings the robots around and throws

them, Antione goes crazy and knocks things over, Tails flies, knuckles

punches through things,grabs onto walls, and glides. The special

move can be used by pressing A twice (double jump).

Another move for all characters is the Gunstar Heroes(TM) off the wall kick.

It is used for when you come into a wall. You just twist around, and push

youself off the wall.

Two Player mode

Tails will NOT be in this, but you can pick two freedom fighters to play at

once (except tails, he got left behind because of his age). You can also

select which player the camera will follow. If the player that the camera is

not following leaves the screen, and arrow will point the direction to go to

find the player that the camera is focused on.

Saving your game.

Lastly, as in all the new sonic games, there will be a saved game feature

(similar to the one in Sonic 3). This will save your exact position, time,

and rings in the game. It will also save the act of the zone your in (and

everything else that the other Sonic games saved). The save feature can

be accessed at any time by pressing the key selected for START, then A.

4.-------------------------------------------------------------------

CHARECTERS

In Sonic 2000, you can be any freedom fighter (Sonic, Sally, Antione, Bunny,

Rotor, or Knuckles. Just not tails). Each freedom fighter has a different

special move. Knuckles just has the same moves as in the other Sonic games

(he has enough moves already). Sally does a kick that could destroy a swat

bot. Sonic does a tripple spin, which is only about twice as strong as a

regular attack, but it moves quickly, so you could attack multiple enemies

with it. Sonic also has a move where he speeds up very fast, Samus does in

Super Metroid (TM). Rotor punches. Originaly I had a boomerange wrench

planned, but....that would obviosly be stupid. His punch, is still only

twice as strong as a normal attack, but it can be turned into a double or

tripple punch, depending on the speed of which the keys are pressed. Antoine

goes crazy, and attacks with his super adrennaline strength (he also doesn't

stop until the enemy is dead). Bunny does this Judo type thing and swings

robots of the screen.

Enemies

Robotnik-the head villian. Mechanical ears and a fat belly

Snively-Robotnik's cousin. He helps Robotnik mostly because he is afraid of him.

SWATbots-soldiers of Robotnik. They do most of the fighting.

Found in Robotropolis

Weapons: laser. Much of their fighting is done by hand, without weapons.

Roboticized Mobians-these are previous citizens of Robotropolis that have beem

turned into robots by Robotnik.

Found in Robotropolis

Weapons-laser.

Movement-jet pack/walking

Other Roboticized Mobians-Robotnik has built a new type of roboticizer. The robots that come out are even more powerful than the ones that used to come out of roboticizers.

(image not available. Found in Robotropolis.

Wepons-Laser, gun, appendages (e.g. tail)

Sheilding-level 4 force feild

Movement-Jet pac, hover pads, walking.

Hovercrafts-Robotnik's transportation vehicle.

(image not available) Found in Robotropolis

Weapons-laser

Movement-hover pads.

Badnicks

(Badnicks will be in future versions of the FAQ)

Bosses

Found in Robotropolis.

Weapons-plasma ball.

Movement-telleportation/flying

Mus t be faced more that once in game.

More bosses to come later.

5.-------------------------------------------------------------------

STORYLINE

This Story line was written long before the Archie Comic of Sonic The

Hedgehog had the floating island story, so there are some differences.

Originaly there was a different story with Sonic traveling to the future

and Robotnicks son was in it and it was much more complete, but I scraped it

and rewrote a new one, which is still in the developement stages.

In the year 2000, Julian, minister of war, took over mobius. In 1999, he had

invented the Doomsday Machine, to wipe out all life. Even with all this power,

he failed. The Doomsday Machine was stopped before it could destroy The Great

Forest, The Great Desert, and The Great Jungle. In these three parts of Mobius,

resistances were formed. The most important one in the great forest. The

previous princess of Mobius, Sally, had assembled a group of Freedom Fighters.

Together they nearly won the war against Robotnik, as Julian was now calling

himself. In 2010 that all changed. Robotnik had completed a second doomsday

machine with an unlimited power supply. There was only one hope for the

Freedom Fighters....

In the year 1972, stones called "chaos emeralds" had been discovered. Small

fragments were scattered all over mobius. By 1980, a scientist named Sir

Charles had been able to utalise all the power given off by these stones by

mixing them with tri-reeniumoxide (R3O1). The information was never publicly

released because of the sheer power of the emeralds. Sir Charles wanted to

make sure that no one would be able to use the power of the emeralds other

than him, so he tampered with the crystal structure of the stones, and gave

them a "genetic code". The patterns formed by the crystals were roughly the

same ones formed by his DNA. To access the power of the stones would be no

big deal, but the energy given off would form a yellow ring that only he,

or others in his family, could use. Julian later in the year 2000 discovered

that power and used it in his Doomsday 2 project.

There is a strange phenomanon that goes along with the chaos emeralds. Every

one in three, when mixed with tri-reeniumoxide gives off a sub-spacial graviton

burst. The burst warps space into an inverse-mobiustrip causing time to reverse.

If used properly, the freedom fighters would be able to travel back in time,

and destroy the Doomsday Project 2 before it was finished. Unfortunately,

Robotnik is the only one who has the technology to controll the chaos emeralds

like that.

(see The Sonic 2000 page at http://www.vgernet.net/wacko/sonic/s2000/s2000.html

for the storyline)

6.-------------------------------------------------------------------

CHEATS

There are two cheats as of now. For the first one... press up, down, down, left on the title screen to access the stage select code. This must be done correctly the very first

time. More cheats may be created later. The second one is to have tails on the level select screen. The code will be released in a later version of the FAQ.

7.------------------------------------------------------------------

RELEASE DATES

The game was originaly sceduled to be released in the spring of 1998. It

has now been moved up to the late summer/early fall. The game may come

out sooner than that if everything keeps going as smoothly and quickly

as it is starting to now, but expect it to be out by late Summer (that will

be the sceduled official date, if it is finished before then).

And one more small note, right now the game might be realeased as freeware,

or as a full game. It all depends on if everything can be worked out with

SEGA.

8.------------------------------------------------------------------

Support

Send all questions to MarkPalenik@Sprintmail.com.