Sonic 2000
GamePlay


This game takes place in Robotropolis. You fight Swat bots, hover crafts, as well as some badnicks. It has the same feel as Robotropolis, and takes strategy fighting to win, not dashing through levels as fast as you can. It has all the characters from the T.V. chartoon show and comic book series, and is based more on the T.V. series. It even has a part about the Void and Nag, The Wizard. There are Roboticizers and power rings. Only Sonic can use the power rings (everyone else just gets 100 rings from them), but anyone can get roboticized!


First of all, the ability to chose any one of the Freedom fighters should be implimented by the final release. Each freedom fighter will have their own special move. Example: with Sonic, he will have the triple spin (buzz saw), Bunny will swing the robots around and throw them, Tails flies, etc.

There is talk about a special last minute manuver which will be similar to a Guile(c)-like Flash Kick from Street Fighter II(c). This works the same way the Insta-shield from Sonic 3 did, except he does a kick instead of the lightening effect. As I said, this will primarily act as a last-minute defence against an enemy.

The zones for the game will be organized in the following fashine:


Game Info & FAQ's
Street Fighter II(c) and Guile(c) are reg. trademarks of their respective organization.