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08 Mar 2003

More SU4 work this time. Characters can move now. Admittedly, you can only move horizontally, and there's no collision detection, but still... I'll set up an SU4 progress log thing for next time, if I remember.


01 Mar 2003

Happy March! I've done some more work to SU4, setting up the framework for the main game engine.


22 Feb 2003

I haven't done anything more since last time, but I'll hopefully work some more on the MP settings today. I haven't had any feedback on the chat client, which means either that it's perfect (which I doubt) or that nobody has looked at it (which is more than likely). I admit that a screenshot's not very much to go on, so I may release a beta at some point in the future.


15 Feb 2003

I fixed some broken links throughout the site. Many thanks to Mysterious Spriter for pointing them out! I've also been working on the MOOClick chat client for SU3 MP mode and Megachao. Click the image below for a screenshot of it in action, and please send me any suggestions for improvement. Thank you!




12 Feb 2003

Heh. Worked have I? No. I did clean up the Links page though, if you care.


05 Feb 2003

As a small diversion, I did some more to SU4. The level editor now supports MMF-style object repositioning.


01 Feb 2003

Happy February! I haven't done any more to SU3 since last time (quelle surprise). What little time I have spent has been on trying to get Allegro to compile. [Sighs]


26 Jan 2003

I have finally finished the multiplayer Scrap Brain level, which means all SU3 level design is now finished! Yay! :-) And it's only taken me two-and-a-half years... Now I have some stuff such as the Ending Sequence to do, but, more importantly, there's Megachao. It will come, though, it will come. Eventually. See the Games page for progress info and such.


18 Jan 2003

Sorry I haven't updated in a while - I've been going through a system overhaul. SU3 progress should resume shortly. Oh, and I still have't done that multiplayer level yet. :-)


05 Jan 2003

Happy New Year etc. And of course, happy January. I now have only one SU3 multiplayer level left to finish and [looks at watch] six hours of computer time until the school holidays end. Oh dear.





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